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- #ROCKSMITH 2014 MULTIPLAYER HOW TO#
- #ROCKSMITH 2014 MULTIPLAYER FULL#
- #ROCKSMITH 2014 MULTIPLAYER SERIES#
#ROCKSMITH 2014 MULTIPLAYER HOW TO#
The "Rocksmith Recommends" functionality guides you toward the different areas of the game and how to use them, and it does a good job of explaining why.
#ROCKSMITH 2014 MULTIPLAYER SERIES#
The whole "play through a series of gigs" motif has been thrown out instead, the game is much more of a musical sandbox and offers a guiding hand if you want it. This teaching mentality is a guiding force behind the game. If you've already played the song, these recommendations become personalized, such as, "It seems you had some trouble with the slides in this song. If the song contains a lot of slides, the game may recommend watching and taking the slide lesson to get acquainted with them. Pick that song, and you can either play it or take a corresponding lesson on it. Go into "Learn a Song," and you can pick any song from the list, with all songs unlocked from the get-go. The entire game simply flows much better from menu to menu, with faster load times and a better sense of organization. This cohesion is something that Rocksmith 2014 has tried to apply across the board. Now, when you get destroyed by a solo you haven't learned, you can immediately learn it, rather than having to play through the song again to try and pick it up as part of the whole. Then, once you feel comfortable, you can exit Riff Repeater and get right back into the song exactly where you left off, with a few seconds of lead-in time to regain your musical bearings. You can adjust tempo, difficulty, and other options and really pick apart and learn that segment. If some part of a song is destroying your brain, you can simply hit the Space bar (AKA the biggest, easiest key to hit while wielding a bass guitar) and immediately enter the Riff Repeater mode for that portion. The game continues to directly address previous concerns in its new ability to enter the Riff Repeater literally from the middle of a song. It's a much more organic teaching tool than the song-wide all-or-nothing approach. For the sections you haven't mastered, the notes reappear or return from their semi-transparent state. Rather than notes completely going away for a section, they begin to gradually fade away in the sections where you're doing well, forcing you to learn and remember them. This difficulty scaling per section now also includes the mastery mode, with a different approach. This removes the previous complaint of some songs being incredibly simple for a majority of the tune, ramping up the difficulty as you ace every note, and then slaying you with a full-bore crazy solo that you have no hope of learning in that limited time.
#ROCKSMITH 2014 MULTIPLAYER FULL#
This makes it possible to have the full note structure presented for an easier part, but the game also knows to scale down a complicated solo or a particularly tricky bridge. It is an organic transition that feels similar to the original game, but there are numerous changes.įor starters, the game no longer considers the difficulty level of the entire song but now smartly breaks it up across sections. Everyone starts off at the easiest difficulty, and as you play successfully, the game starts throwing more notes at you or begins changing single notes into the actual chords. In Rocksmith 2014, guitarists of any experience level can expect to engage the game, which still features a sliding difficulty scale attached to your game profile. The core idea behind the game has not changed. It took a lot of the criticism of the previous game to heart, so this title comes across as much stronger. Instead, Rocksmith 2014 feels like a reboot of the franchise. Rocksmith 2014 is the sequel, and even its name is geared around the mindset that it's not merely the same game with a few new toys. Long load times, a cumbersome interface, and latency issues brought down what was otherwise a strong game that was based on a great technical achievement. While the original Rocksmith was one of the first in the genre to allow players to use real guitars to play the game, it was also hampered by issues.